Go right down the stairs away from the locked door, and search along the left side of this lower level for a boarded up hole you can kick open. In order to find the code, you’ll need to look elsewhere. In fact, we can’t even tell you because the code - like many others you’ll find in Deathloop - is randomized each run. ![]() Despite the insistence of the words around you, you do not know the code… yet. Give it a test on the antenna next to the door to unlock it, and move forward. This Hackamajig is your one stop ticket for everything hacking-related, and can be pointed at most things with an antenna to unlock doors, cause distractions, and convert hostile cameras and turrets to your side. It also mentions that most of these people carry something called a Slab - something you’ll be hearing more about soon.Īfter inspecting the board, head up the stairs to the right to find a locked door and a workbench with something called a “Hackamajig”, and a postcard for Blackreef, the island you find yourself on. Take the time to read up on all the targets - these will be some very important people you’re going to want to get to know. There’s a large spidertape board against the far wall with a list of targets, and an Exemplar Personal Trinket glowing purple next to the board. ![]() ![]() Once you’re done up here, enter the bunker and head down the stairs into a tunnel leading to some sort of command post that seems to belong to you. Step out onto the balcony and take a few test fires at all the targets scattered about, and grab some extra ammo if needed. It won’t take long before you realize something’s really not right here, but follow the “signs” anyway and jump up the ledge and then up the steps towards the bunker.Īt the entrance you’ll hear a radio broadcast about “The First Day”, and next to the door you can find a LIMP-10 machine pistol and some ammo.
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